Find your way in.
Inspect objects, notice relationships and work out how a lock opens.

AN INTERACTIVE MYSTERY · IN DEVELOPMENT
He died in 1998.
Tonight, his voice is on the radio.
The archivist who followed it has disappeared. Gather your people. Look closer. Follow the evidence.
For 1–4 people · Play in your browser · English & Swedish planned
ONE ISLAND. A VOICE THAT SHOULDN’T BE THERE.
Lighthouse keeper Arvid Kall died on Norrvik in 1998. His voice has returned. And Elias Berg, the archivist reopening his case, is missing.
A locked cabinet. An island cut by rising water. Records that ask you to look twice. Every discovery brings the next question into focus.
You bring the curiosity. The island holds the rest.
YOUR NEXT GAME NIGHT
An illustrated mystery you investigate together: explore objects, try your reasoning and connect what you find.
Inspect objects, notice relationships and work out how a lock opens.
Trace routes, compare records and test what the evidence can actually prove.
Use your notebook, discuss your theory and ask for a hint when you want one.
Illustrations above introduce the experience. They do not reveal puzzle answers.
THE PEOPLE OF NORRVIK
Four people. One unfinished story. The records will tell you more than a first impression.

THE ARCHIVIST
He reopened Arvid’s case. Now you are following his last lead.

THE MUSEUM DIRECTOR
She keeps the island’s history. The old records are close at hand.

THE TECHNICIAN
She knows the equipment. Some questions reach beyond the machinery.

THE CARETAKER
He knows the paths between the buildings. You will need to understand them too.
CASE 01 · THE PLANNED RELEASE
The planned customer edition is one complete case, with the whole story included in one purchase. It is being developed and tested now.
Not on sale yet. Price and release date will be confirmed when the case is ready.
BEFORE YOU FOLLOW THE SIGNAL
A story-led investigation with illustrated scenes, short films, audio and interactive puzzles. You examine objects and records, reconstruct events and draw conclusions from evidence.
No. The planned game opens in a web browser on a phone, tablet or computer, with no special game installation. Device and browser testing is still underway.
The plan is one purchase for this complete nine-puzzle case. Future cases would be separate stories. This prelaunch page does not take payments.
The case is being designed for 1–4 people sharing the investigation. Use your own notes, compare theories and open a hint when you want help. There is no countdown.
English is the main language, with Swedish as an alternative. The current production uses English narration and selected-language text. Other languages are not confirmed.
The game is not on sale yet. For questions, use the contact link to email Nordic Pixel Studio. There is no mailing-list signup on this page.